On any weapon, you can have up to five attachments, ranging from the muzzle to the rear grip, and even a specific weapon perk. While previous games have let you modify your weapons with a specific number of attachments, Modern Warfare takes it to a whole new level with the Gunsmith. There's some serious recoil you need to learn how to control, and there's nothing I've found yet that feels too accurate and overpowered. For the most part, Infinity Ward has got the weapons bang on: every gun packs a real punch, and the sound design this year has been stepped up a notch, to almost Battlefield-esque levels. Weapons need to feel weighty, they need to offer the right amount of recoil, and so on, because otherwise the multiplayer loses its core. As the gunplay is so core to the multiplayer gameplay, it's got to be impressive.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |